My tutor asked me to consider what I might do differently taking the course forward. So this post is me considering his feedback and what needs to be improved, changed for the next assignment.
I’m going to select and refer to things my tutor has said in his report to help explain what changes I’ll make.
In the overall comments section my tutor said;
“There’s some excellent examples of finished work and your
working process, but this is not always evident in all your project work. Try
and maintain a level of playfulness and enquiry in how you develop your ideas
and perhaps invest more time in your sketchbook as a space to achieve this.”
From that comment I feel there needs to be greater consistency in how I develop work in my projects. But also that I need to allow myself room to be more playful and go further away from just the confines or the brief to have a more creative outcome.
In the ‘Project: Visual Literacy’ comments an interesting question was posed:
“Think a little more about how these choices might relate to your practice and document
your reflections in your learning log. Why have you gravitated towards these
particular aesthetics and what does this tell you about your views or interests
in graphic design?”
This is a good question and honestly one I’ve not really considered, so I’ll be asking myself that in the future. It’s helpful in terms of me starting to consider what my own practice looks like.
In the ‘Project: Visual Dynamics’ he notes:
“Very good thumbnail drawings which show a lively and playful approach. Try and maintain this level of testing with all your future projects.”
This helps me to see using more thumbnail drawings at the project stage is a useful tool. Something to carry forward!
In the section ‘Feedback on assignment’, I took note of this question:
“Creating new retro designs is an interesting exercise,especially when you’re dealing with digital processes. Where does the authenticity lie within the design and what happens if you start to think about the materials and tools you’re using in parallel to the aesthetics of the piece?”
Again I don’t have an answer to this question now but will be something I ask myself going forward and as I think about retro designs in practice
From the section ‘Sketchbooks’:
“You may want to establish a sketchbook that allows you to play with ideas away from the confines of the assignments. For example, picking up on a particular way of working or idea that you can test and experiment. Use your sketchbook as a playground that can inform what
you’re doing in your assignments.”
I think this is a key comment as I’ve let my assignments inform my sketchbook work. Which has meant things have been restricted and less playful. If I establish a sketchbook and work how I want in there that will be a better creative place, and I can use that to inform work. Feels like a good, necessary change.